Blown Away

July 2019 - November 2019

Blown Away is a face-tracking arcade game where blowing away other sea creatures encourages the growth of the blowfish's habitat. I handled the gameplay behind Blown Away, from prototyping game mechanics to implementing a Match 3 scoring system. I collaborated with the team's technical artist to nail the look and feel of the game, such as the environment to character behaviors. I used the ARFoundation-based API created by the team's chief architect to utilize face-tracking and blendshapes in the game.

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Putting Planet